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Ping any device or server. As a simplified implementation of scripting engines, users can arrange for a certain command or program to be executed in the event of connection loss, resume and so on. Used in combination with the other powerful tool sets, the EMCO Ping Monitor is often ahead of the pack for the sheer functionality it provides.

When a router ricochet's back an ICMP packet to report an error, it recreates all of the fields in the original IP header of the packet that it is reporting on. So, an error collection program on the original sending computer could analyze the header and work out exactly which of the IP packets that it sent out failed.

The program can also assess the host performance for any historical period using ping results for this period to calculate the host uptime percentage, packet loss, average latency, latency deviation, latency coefficient of variation (CV) and mean opinion score (MOS).

Administrators fill out these templates with the appropriate device or service information, name them for the service in question, and then add them to the monitor's database The fewer clicks we make and fields we need to fill out, the better as far as our testing results.

While this tends to be a less important issue in agent-based systems, since you're going to have to install software on each monitoring target log management tools [look at this now] anyway; for agentless systems, it needs to be as painless as possible because it's a big part of the overall installation process.

Knowing that critical systems and services are working is a fundamental aspect of the network administrator's job, and Ping Monitoring is the most powerful tool for doing so. The sheer simplicity of the command is rather profound, especially considering the amount of information can be garnered from it.

The response to an echo request is immediate and so if the program that sends the request takes a timestamp the moment that the echo request is sent, and another the moment the response arrives, the system can calculate how long a packet takes to get to the target and back.